Comments

Log in with itch.io to leave a comment.

(1 edit) (+1)

First off - THANK YOU for making this!! For a long time I've wanted to create a game where the player can "dress up" the protagonist, then they could change their hair, clothing, etc. all through the game, and those changes would apply to both the conversation busts (pictures) and the character sprites. At last I found your account and I think that this set of plugins is exactly what I've been hoping for! 

Now for the question, I'm afraid I'm having a difficult time understanding how to make this work. Is it possible to supply a demo version that I could look at and get an idea? I'm sorry, but I would be soo grateful! If not that's ok! I've already paid for and downloaded all three plugins and am excited to get them to work. :D 

(5 edits)

Thank you for your support!

I’m a bit too busy with other things to make an extensive example project right now, but this functions pretty much exactly like layers in most image editing programs (with “Normal” blend mode).

Just make sure to set the base image that you use in RPG Maker as ‘Targets:’ here and any additional layers as ‘Add Layers:’ and they will show up as long as their condition is fulfilled. (With no further changes, this is always the case for a given rule.)

You can find the equipment conditions in the ‘Actor conditions…’: Flip the filter to ON/true for armour or weapons (if both are ON then both must match!) and add any armours or weapons to ‘armours’ or ‘weapons’, respectively. (You’ll get a picker dialogue for almost everything, so no need to note down ID numbers.)

You can also set conditions based on note tags instead, by creating one in the ‘w/ note tag’ fields instead of specifying individual equipment or types, but generally I think it’s easier to use the picker.

You won’t need anything more for basic dress-up, but for example for hairstyles you can use variables. (Pictures don’t react to Actor tags added through Dynamic Chracters, but you can still use the tag system to show or hide layers dynamically based on other conditions. You can use this if your conversation sprites have different poses that aren’t fully determined by the base image, for example.)

There are a few more features that can save you some work over time, so make sure to explore the available parameters and the hints near the start of each help text as it’s convenient to you.

(+2)

Thank you for your reply, this helps! I'm really looking forward to exploring and getting this to work as it opens so many possibilities. ❤️