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Hello! I am thinking of purchasing this plugin, but I need some clarification on how it works first. With this plugin, will I be able to open the default menu in the middle of battle? I want to allow players the option to open the menu at the beginning of battle to swap out skills and equipment and then have the battle resume when the menu is closed. However, I still want the game to pause when opening the menu normally in the map. Does your plugin allow this? Thanks!

No, that’s not related to this plugin’s function.

This plugin can only cause the menu to run the map or battle scene in the background, and provides an optional alternative pause function to make up for that. In the case of battle scenes, any plugin that allows opening another scene in battle must also make the battle scene resumable (which isn’t trivial, so it’s rarely done. Battle Core VisuStella MZ has this feature I believe, but it’s implemented in a way that causes bad glitches when combined with my plugin here. I’d hook it to provide better support for the combination, but can’t do so due to the obfuscation there).

The most compatible way to implement this would be to add the necessary Window_s and logic directly to the Scene_Battle, but I’m not aware of any plugins that do this.

Yeah then I'm completely stuck. I'm trying to have a way to be able to change each party member's equipped skills and equipment optionally at the beginning of battle so you don't get soft locked on an encounter you can't win. (my game has a retry feature when you lose and a custom evented game over sequence)


I tried simply saving the troop ID, aborting the battle, opening the menu, and then restarting the battle using the stored troop ID but that did absolutely nothing  and just caused the battle to carry on without switching on the battle music. I have no idea how to get this to work. I already have auto save enabled so maybe having this whole complex battle intro and game over sequences custom evented isn't worth it? I really wanted to have a disturbing game over sequence but that wouldn't work if you're seeing game overs all the time since they would be needed to reopen the game and change your equipment and skills.

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I put this on my plugin idea pile (more like a skill that allows gear swaps while using up a round), but it would probably take quite a while for me to get around to that. Your players can quickly restart the game by pressing F5, if that helps.

I don’t think (un)equipping skills is a vanilla feature. Which plugin are you using for that?

Visustella. Most of my plugins are visustella.

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You likely won’t find a compatible solution by any other developer then.

Their obfuscation hides the API of their original features, which means nobody else can interface with them with reasonable effort. Your best chance is to ask VisuStella about adding this feature directly or as another plugin.

(This is also why I don’t guarantee compatibility with them for any of my plugins.)

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Absolutely amazing plugin. I'm using the MMORPG plugin by Rodrigo Malizia, and by putting this plugin at the bottom of the list, it enables players to be in menus and still be able to participate in combat without missing the fight, it just pulls them out of the menu. Great job!

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Thank you! 😁

That’s not a use of this plugin I had expected, but I suppose making them as robust and unobtrusive as possible is working out well.

Haha I wasn't sure it'd work either, but I googled and this was exactly what I was looking for and decided to take a gamble. It 100% paid off!

Can you add Compatibility for Plugins that change the menu theme, Like SRD_ AltMenuScreen_KH? - Thanks :p

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For the menu on the pause screen?

I’ll have a look, assuming that is a freely accessible plugin.

Edit:

I see what the issue is. Setting up the live background reloads the map data, which causes it to temporarily become null. SRD_AltMenuScreen_KH in particular assumes that $dataMap is always available when the menu is open, which isn’t unreasonable. Hm…

There is a way to cleanly avoid the reload in theory. It’s more complicated, but it will also greatly improve how well this plugin works with forcing the menu open during battle. I’ll have to rewrite how part of the plugin works, but I’ll try to get it done soon-ish.

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The update is now live!

The ‘clean’ approach I had in mind wasn’t as clean as expected, so instead I prevented only the map data reload.

The only noticeable effect should be improved compatibility, but the menu should also open unnoticeably faster now in general.