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(+1)

THANK YOU FOR SAVING OUR ENTIRE LIVES for this game jam where we’re using RPG Maker MV with Git. I was not looking forward to dredging through merges without it.

You’re welcome :)
(In MZ, you can now also set “JSON Format Level” to 2 in System 2, but that is a bit too expanded in my eyes, so it could cause conflicts not to happen where there should be some.)

Let me know if playtest startup becomes too slow. I’m doing something extremely inefficient to collapse parts of the JSON that can easily be optimised if needed.

(2 edits)

I just updated it anyway 😊

Please (make a backup of your project¹ and) download version 1.0.2, it is considerably faster.

¹ Mentioning it for everyone else (@Critterprinter will likely just use Git for that), and just because it’s a good idea in general. Technically this plugin is far less likely to delete part of your project than RPG Maker itself², but still it’s a good idea in general.

² RPG Maker doesn’t atomically update your data files but erases them and then writes the new version. If it crashes during that process, then data is lost.
My plugin here saves a new version of the file separately and then renames it over the old version, which is much safer.