Ver. 1.3.5: Performance Fix!
Dynamic Characters MV + MZ » Devlog
This is a highly recommended bugfix update!
Fixes:
- Fixed a (severe) performance regression introduced in version 1.3.3, where a missing assignment caused the rules and modifiers to be reindexed at least twice for each (updating) Character each frame, more often where visuals changed.
In short, I had forgotten to add this line here:
If you write JavaScript at all, you can likely see the issue: The indices were built correctly, but the plugin didn’t remember that it had done so. Since getIndices()
is called somewhat frequently, that caused the exact opposite of the original optimisation, recalculating rule and modifier relevancy several times over each frame.
I would have caught this issue had I profiled the recent updates earlier, so: My apologies. If you had performance issues on maps with many entities, you should see a rather massive improvement from this.
Files
TS_Dynamic_Characters.js (MV+MZ) 286 kB
Version 1.3.5 15 days ago
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Dynamic Characters MV + MZ
Dynamically and flicker-free change and layer Actor, Event and Vehicle images on the Map!
Status | Released |
Category | Assets |
Author | Tamschi |
Tags | Character Customization, Characters, declarative, plugin, rmmv, rmmz, RPG Maker, RPG Maker MV, RPG Maker MZ |
Languages | English |
Accessibility | Configurable controls |
More posts
- Ver. 1.3.6: New optimisations15 days ago
- Ver. 1.3.4 Small clarifications57 days ago
- Ver. 1.3.3 Modifiers (and more)58 days ago
- Ver. 1.2.2: Fix for sporadic crash93 days ago
- Ver. 1.2.1: Save slot character imagesJan 26, 2025
- Ver. 1.1.0: Independent items compatibilityMay 19, 2024
- Dynamic Characters - Ver. 1.0.0Mar 07, 2024
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