Ver 1.1.1: Compatibility with GALV_MapProjectiles


This generally recommended update contains the following changes:

Added features:

  • Compatibility with GALV_MapProjectiles.
  • The liveMenu.getBackdrop(…) function.

Revisions:

  • Slight refactoring.
  • Corrected VisuMZ_1_BattleCore compatibility in help text to “mostly” and added notes on how to avoid issues.

If you previously used Ver. 1.0.0 of this plugin, please open its Plugin Settings once and click OK there, then save your project. This applies new parameters’ defaults.

Unfortunately, I missed a bug in conjunction with VisuMZ_1_BattleCore: The function to open the Options menu there (which that plugin enables) works, but when closing that menu, the battle ends immediately. Due to this, I’ve downgraded the compatibility rating to “mostly”, as all other functions do appear to be working.

You can now also use the following “Script” condition to check if a menu with live background is currently shown:

TS_Live_Menu_and_Pause.liveMenu.getBackdrop(SceneManager._scene)

This check should only be necessary where player input isn’t gated by a .isActive() check of the backdrop scene.

To more generally check if a menu is open, the following condition continues to work:

SceneManager._scene instanceof Scene_MenuBase

Files

TS_Live_Menu_and_Pause.js (MV+MZ) 76 kB
Version 1.1.1 80 days ago

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