Ver. 1.2.2: Scene-Hybridization mode
This generally recommended update contains the following changes:
Added Features:
- “Scene-Hybridization” mode as broad compatibility fix (OFF by default).
Revisions:
-
Froze properties for compatibility-feature related parameters.
(Runtime changes to these parameters would not have an effect.) -
Added missing
old_spritesetDescriptor
,newGet_spriteset
andnewSet_spriteset
properties to JavaScript API documentation.
“Scene-Hybridization” can by enabled from the plugin parameters and is a powerful compatibility mode that exposes JavaScript properties and methods of the background as if they were available on the menu scene, as long as the menu scene itself doesn’t have the same property and the backdrop does.
In practical terms: “Scene-Hybridization” can work around many "Cannot read property '…' of undefined"
-errors that may occur if another plugin tries to access the current scene directly, rather than cleanly synchronising with the game state in the scene’s .update()
method. You can usually recognise these plugins by the text SceneManager._scene.
appearing somewhere in them (including the trailing full stop).
Files
Get Live Menu and Pause MV + MZ
Live Menu and Pause MV + MZ
Continue map processing in menus and pause anywhere.
Status | Released |
Category | Assets |
Author | Tamschi |
Tags | battle, menu, pause, plugin, rmmv, rmmz, RPG Maker, RPG Maker MV, RPG Maker MZ |
Languages | English |
Accessibility | Configurable controls, One button |
More posts
- Ver. 1.3.3: Many Fixes + Optionally Auto-Close Main MenuMar 31, 2024
- Ver 1.1.1: Compatibility with GALV_MapProjectilesFeb 18, 2024
- Ver. 1.0.0 + Launch SaleFeb 18, 2024
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