Ver. 1.3.3: Many Fixes + Optionally Auto-Close Main Menu
Live Menu and Pause MV + MZ » Devlog
This is a generally highly recommended update.
Originally I just wanted to add the main menu auto-close function for modal Events (so you won’t have to worry about the menu being/staying open during cutscenes), but while testing it… I found found (and fixed) half a dozen bugs. Apologies.
Added Features:
- The main menu can now be closed automatically when an Event is running.
Parallel and instant Events do not trigger this. - Several properties have been added to the
liveMenuAPI.
Search the source code for@since 1.3.3for more information.
Fixes:
- Remembered to set the
versionin the JavaScript API this time.
It was previously stuck at0,0. - Fixed missing
TS_Live_Menu_and_Pauseglobal variable. - Added missing
SceneManager._stackclone before.reverse().
(This previously prevented going from a sub menu back to the main menu.) closeMenu()now just returnsnullwhile a next scene is queued.
(Previously it would have overwritten the queued scene change.)
CloseMenu/Close Menu now blocks while a next scene is queued.- Block
Game_Player.prototype.triggerActionin the menu.
(Previously, the player could activate Events directly in front of or below them while in a menu, depending on the Events’ trigger type(s).) - Moved the
SoundManager.preloadImportantSoundshook fromliveMenutopausewhere it belongs. This also enables pause and unpause sound preloading when “Install Live Menu?” is OFF.
Accessing these properties inliveMenuwhen “Install Pause?” is OFF will now throw a runtime error.
Revisions:
- Made backwards loops slightly easier to read in the source code.
- Certain built-in “Scene Control” commands now enter the wait mode
TS_Live_Menu_and_Pause.liveMenu.WAIT_MODE_MENU, but this normally does not change anything noticeable.
This may (very rarely) require plugin load order changes to function. Please see the updated “Load Order” section for more information.
Files
TS_Live_Menu_and_Pause.js (MV+MZ) 82 kB
Version 1.3.3 Mar 31, 2024
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Live Menu and Pause MV + MZ
Continue map processing in menus and pause anywhere.
| Status | Released |
| Category | Assets |
| Author | Tamschi |
| Tags | battle, menu, No AI, pause, plugin, rmmv, rmmz, RPG Maker, RPG Maker MV, RPG Maker MZ |
| Languages | English |
| Accessibility | Configurable controls, One button |
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- Ver 1.1.1: Compatibility with GALV_MapProjectilesFeb 18, 2024
- Ver. 1.0.0 + Launch SaleFeb 18, 2024
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