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Devlog
Battler Flipbooks Core MV + MZ
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Devlog
Ver. 1.2.4: Independent items compatibility
May 19, 2024
by
Tamschi
1
#changelog, #compatibility
This is a generally recommended update. Added features: Added named parameter preferBaseItemId to FlipbooksRule.prototype.testWithoutExpressions ( true by default). This adds YEP_ItemCore (independent...
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Layer example plugin
March 05, 2024
by
Tamschi
#tutorial
I just created a repository on GitHub where I can more easily publish plugin templates. Feel free to fork it and make modifications online, or just download the individual files that you need from the...
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Ver. 1.1.4
January 25, 2024
by
Tamschi
#update, #changelog
This is a generally recommended bugfix update (especially if you use YEP_BattleEngineCore). Fixes: Fixed spriteSizeTweak compatibility tweak (controlled by the plugin parameter “(YEP) Cache sprite s...
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Ver. 1.1.3
July 21, 2023
by
Tamschi
#update, #changelog
This is an important generally recommended bugfix update. Without this update, battle processing may become indefinitely stalled in some rare cases where a blocking animation plays but the battler spr...
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Ver. 1.0.2
June 27, 2023
by
Tamschi
#update, #changelog
This is a small but still generally recommended update. Revisions: Clarified plural “games” in license. This is, in case there is a difference at all, more permissive than before. Special-cased An...
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Ver. 1.0.1
June 06, 2023
by
Tamschi
#update, #changelog
This update is recommended for developers of extension plugins , as it corrects the type definition file. The included revisions likely make no difference for all other users, though I would still app...
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Small page update (and upcoming patch)
May 26, 2023
by
Tamschi
I had completely forgotten to document the animation callback arguments in the help text, so I’ve added an additional section with table showing which they are and what they are used for to the plug...
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